Around the Table - An Interactive Visualization of Family Relationships
08/2026 - 10/2026
Independent Interactive Designer & Developer
- Conceived and developed an interactive 3D website inspired by the traditional Chinese family round table, designing a questionnaire to capture users’ perceptions of closeness, influence, support, conflict, and attention within their families
- Translated questionnaire responses into changes in the table’s 3D geometry, including its contours, surface terrain, and legs; designed user interactions and iteratively refined the JavaScript prototype using AI-assisted coding tools
Out of Focus - Practising Attention Through Distraction in VR
02/2026 - 07/2026
VR Experience Designer & Developer
- Designed and developed a VR cinema experience that simulates disruptive audience behaviors, allowing participants to experience and review attention shifts and reflect on how their own actions may affect others in shared public spaces.
- Built and tested a VR prototype in Unity using C#, implementing head-orientation-based attention detection and particle-based scene disintegration and reconstruction to visualize shifts in attention
Two-Player Cooperative Character Control Game
06/2026
Game Designer & Developer
- Co-developed a playable Unreal Engine 5 game prototype in which two players controlled the left and right legs of a single character through alternating keyboard inputs
- Built and tested character movement and interaction systems, including Two Bone IK leg animation, raycast-based targeting and pulling, surveillance-camera detection, and dual-view aiming
Shadow Puppet Character Design Project
02/2026 - 05/2026
Shadow Puppet Troupe Lead & Character Designer
- Designed a shadow puppet character and reviewed other troupe members’ designs to maintain a consistent visual style across the production
- Showcased the troupe’s shadow puppet designs at the 2026 Fifth National Shadow Puppetry Exhibition and Performance; received the Best Shadow Puppet Prop Design (Production) and Best Exhibition awards
ECHOSTAGE - Concert Fans’ Social Hub
07/2025 - 12/2025
Independent UI/UX & Interaction Designer
- Researched concertgoers’ needs before, during, and after concerts through competitor analysis, a nine-person focus group, and user journey mapping; conducted card sorting to explore and refine design concepts
- Designed a high-fidelity interactive prototype in Figma featuring seat-view previews, ticket reminders, AR-based venue navigation, fan matching, and post-concert memory sharing; created the brand character Tripy
Campus AR Exploration
12/2025
AR Interaction Designer & Developer
- Designed AR interfaces and developed an interactive campus exploration prototype using Unity, C#, and Vuforia, featuring landmark recognition, virtual 3D overlays, and a points-based exploration system
- Implemented navigation between exploration scenes and an image-triggered AR basketball mini-game with tap-to-shoot controls
Shared Fridge Management App
12/2025
UI & Interaction Designer
- Co-designed a shared-fridge mobile app concept featuring a visual fridge interface and drag-and-drop food management to simplify inventory tracking in shared living spaces
- Designed the visual style and developed a high-fidelity interactive prototype in Figma, incorporating food expiry alerts, ownership tracking, and shared editing features
Fu Hao Owl Zun-Inspired Cultural Merchandise Design
06/2025 - 07/2025
Concept Artist and 3D Modeler
- Collaborated in designing a decorative figurine inspired by the Fu Hao Owl Zun, completing concept sketches, colouring, and 3D modelling using Maya and Nomad Sculpt
- Advanced to the BNBU campus semifinals of the China International College Students’ Innovation Competition 2025